I ran them with Reps of 5, 4 and 3, mostly so I could see how the different values affected their performance. They had to cross to the other side of the table, then reconnoitre the far edge for a few turns before heading home. I ran a group of three basic Shermans on my patrol. I reasoned I'd have enough to keep track of.
Rep is a number from 3 (the worse) to 5 (the best) which covers a crew or crewman's experience and training. I ignored the Star rules (which make the tank you personally command a Hollywood combat-monster) and also generated one Rep for each crew rather than assign values to the individual crew-members. I decided to keep things simple and use just three tanks. I started with the first one, a dawn patrol. Like all Two Hour Wargames products it's suited to solo play, and contains a number of missions. Each model represents one tank, and it assumed that you will play with a platoon or, at most, a company of tanks on each side. Specifically it covers German and American tanks in 1944-45, although stats and charts for other nationalities can be found elsewhere. Hell Hath No Fury is basically derived from their Nuts! WWII squad-level game, and just covers tanks. I have been looking at 'Hell Hath No Fury' by Two Hour Wargames for a little while now, and enjoyed reading various reports of games on other blogs, so yesterday I bought it, downloaded it, read it, asked the author a few questions and then, this evening, played some games. Like many other games of the black powder periods Long Rifle uses a re-load mechanic, with rifles taking a. But it occurred to me that those same tanks, along with the ones in the game itself, could also be used for other games. Whilst the base of the system is shared with all of the Two Hour Wargames games and probably shares more with THW's 5150 science fiction system that with any of the other games, enough has been changed to fit the style and of the genre. I have been printing tanks to supplement those in the Memoir '44 box, just to add a bit of variety.